19 research outputs found

    Guidage non-intrusif d'un bras robotique à l'aide d'un bracelet myoélectrique à électrode sèche

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    Depuis plusieurs années la robotique est vue comme une solution clef pour améliorer la qualité de vie des personnes ayant subi une amputation. Pour créer de nouvelles prothèses intelligentes qui peuvent être facilement intégrées à la vie quotidienne et acceptée par ces personnes, celles-ci doivent être non-intrusives, fiables et peu coûteuses. L’électromyographie de surface fournit une interface intuitive et non intrusive basée sur l’activité musculaire de l’utilisateur permettant d’interagir avec des robots. Cependant, malgré des recherches approfondies dans le domaine de la classification des signaux sEMG, les classificateurs actuels manquent toujours de fiabilité, car ils ne sont pas robustes face au bruit à court terme (par exemple, petit déplacement des électrodes, fatigue musculaire) ou à long terme (par exemple, changement de la masse musculaire et des tissus adipeux) et requiert donc de recalibrer le classifieur de façon périodique. L’objectif de mon projet de recherche est de proposer une interface myoélectrique humain-robot basé sur des algorithmes d’apprentissage par transfert et d’adaptation de domaine afin d’augmenter la fiabilité du système à long-terme, tout en minimisant l’intrusivité (au niveau du temps de préparation) de ce genre de système. L’aspect non intrusif est obtenu en utilisant un bracelet à électrode sèche possédant dix canaux. Ce bracelet (3DC Armband) est de notre (Docteur Gabriel Gagnon-Turcotte, mes co-directeurs et moi-même) conception et a été réalisé durant mon doctorat. À l’heure d’écrire ces lignes, le 3DC Armband est le bracelet sans fil pour l’enregistrement de signaux sEMG le plus performant disponible. Contrairement aux dispositifs utilisant des électrodes à base de gel qui nécessitent un rasage de l’avant-bras, un nettoyage de la zone de placement et l’application d’un gel conducteur avant l’utilisation, le brassard du 3DC peut simplement être placé sur l’avant-bras sans aucune préparation. Cependant, cette facilité d’utilisation entraîne une diminution de la qualité de l’information du signal. Cette diminution provient du fait que les électrodes sèches obtiennent un signal plus bruité que celle à base de gel. En outre, des méthodes invasives peuvent réduire les déplacements d’électrodes lors de l’utilisation, contrairement au brassard. Pour remédier à cette dégradation de l’information, le projet de recherche s’appuiera sur l’apprentissage profond, et plus précisément sur les réseaux convolutionels. Le projet de recherche a été divisé en trois phases. La première porte sur la conception d’un classifieur permettant la reconnaissance de gestes de la main en temps réel. La deuxième porte sur l’implémentation d’un algorithme d’apprentissage par transfert afin de pouvoir profiter des données provenant d’autres personnes, permettant ainsi d’améliorer la classification des mouvements de la main pour un nouvel individu tout en diminuant le temps de préparation nécessaire pour utiliser le système. La troisième phase consiste en l’élaboration et l’implémentation des algorithmes d’adaptation de domaine et d’apprentissage faiblement supervisé afin de créer un classifieur qui soit robuste au changement à long terme.For several years, robotics has been seen as a key solution to improve the quality of life of people living with upper-limb disabilities. To create new, smart prostheses that can easily be integrated into everyday life, they must be non-intrusive, reliable and inexpensive. Surface electromyography provides an intuitive interface based on a user’s muscle activity to interact with robots. However, despite extensive research in the field of sEMG signal classification, current classifiers still lack reliability due to their lack of robustness to short-term (e.g. small electrode displacement, muscle fatigue) or long-term (e.g. change in muscle mass and adipose tissue) noise. In practice, this mean that to be useful, classifier needs to be periodically re-calibrated, a time consuming process. The goal of my research project is to proposes a human-robot myoelectric interface based on transfer learning and domain adaptation algorithms to increase the reliability of the system in the long term, while at the same time reducing the intrusiveness (in terms of hardware and preparation time) of this kind of systems. The non-intrusive aspect is achieved from a dry-electrode armband featuring ten channels. This armband, named the 3DC Armband is from our (Dr. Gabriel Gagnon-Turcotte, my co-directors and myself) conception and was realized during my doctorate. At the time of writing, the 3DC Armband offers the best performance for currently available dry-electrodes, surface electromyographic armbands. Unlike gel-based electrodes which require intrusive skin preparation (i.e. shaving, cleaning the skin and applying conductive gel), the 3DC Armband can simply be placed on the forearm without any preparation. However, this ease of use results in a decrease in the quality of information. This decrease is due to the fact that the signal recorded by dry electrodes is inherently noisier than gel-based ones. In addition, other systems use invasive methods (intramuscular electromyography) to capture a cleaner signal and reduce the source of noises (e.g. electrode shift). To remedy this degradation of information resulting from the non-intrusiveness of the armband, this research project will rely on deep learning, and more specifically on convolutional networks. The research project was divided into three phases. The first is the design of a classifier allowing the recognition of hand gestures in real-time. The second is the implementation of a transfer learning algorithm to take advantage of the data recorded across multiple users, thereby improving the system’s accuracy, while decreasing the time required to use the system. The third phase is the development and implementation of a domain adaptation and self-supervised learning to enhance the classifier’s robustness to long-term changes

    A low-cost, wireless, 3-D-printed custom armband for sEMG hand gesture recognition

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    Wearable technology can be employed to elevate the abilities of humans to perform demanding and complex tasks more efficiently. Armbands capable of surface electromyography (sEMG) are attractive and noninvasive devices from which human intent can be derived by leveraging machine learning. However, the sEMG acquisition systems currently available tend to be prohibitively costly for personal use or sacrifice wearability or signal quality to be more affordable. This work introduces the 3DC Armband designed by the Biomedical Microsystems Laboratory in Laval University; a wireless, 10-channel, 1000 sps, dry-electrode, low-cost ( 150 USD) myoelectric armband that also includes a 9-axis inertial measurement unit. The proposed system is compared with the Myo Armband by Thalmic Labs, one of the most popular sEMG acquisition systems. The comparison is made by employing a new offline dataset featuring 22 able-bodied participants performing eleven hand/wrist gestures while wearing the two armbands simultaneously. The 3DC Armband systematically and significantly (p < 0.05) outperforms the Myo Armband, with three different classifiers employing three different input modalities when using ten seconds or more of training data per gesture. This new dataset, alongside the source code, Altium project and 3-D models are made readily available for download within a Github repository

    Interpreting Deep Learning Features for Myoelectric Control: A Comparison with Handcrafted Features

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    The research in myoelectric control systems primarily focuses on extracting discriminative representations from the electromyographic (EMG) signal by designing handcrafted features. Recently, deep learning techniques have been applied to the challenging task of EMG-based gesture recognition. The adoption of these techniques slowly shifts the focus from feature engineering to feature learning. However, the black-box nature of deep learning makes it hard to understand the type of information learned by the network and how it relates to handcrafted features. Additionally, due to the high variability in EMG recordings between participants, deep features tend to generalize poorly across subjects using standard training methods. Consequently, this work introduces a new multi-domain learning algorithm, named ADANN, which significantly enhances (p=0.00004) inter-subject classification accuracy by an average of 19.40% compared to standard training. Using ADANN-generated features, the main contribution of this work is to provide the first topological data analysis of EMG-based gesture recognition for the characterisation of the information encoded within a deep network, using handcrafted features as landmarks. This analysis reveals that handcrafted features and the learned features (in the earlier layers) both try to discriminate between all gestures, but do not encode the same information to do so. Furthermore, using convolutional network visualization techniques reveal that learned features tend to ignore the most activated channel during gesture contraction, which is in stark contrast with the prevalence of handcrafted features designed to capture amplitude information. Overall, this work paves the way for hybrid feature sets by providing a clear guideline of complementary information encoded within learned and handcrafted features.Comment: The first two authors shared first authorship. The last three authors shared senior authorship. 32 page

    Intuitive adaptive orientation control of assistive robots for people living with upper limb disabilities

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    Robotic assistive devices enhance the autonomy of individuals living with physical disabilities in their day-to-day life. Although the first priority for such devices is safety, they must also be intuitive and efficient from an engineering point of view in order to be adopted by a broad range of users. This is especially true for assistive robotic arms, as they are used for the complex control tasks of daily living. One challenge in the control of such assistive robots is the management of the end-effector orientation which is not always intuitive for the human operator, especially for neophytes. This paper presents a novel orientation control algorithm designed for robotic arms in the context of human-robot interaction. This work aims at making the control of the robot's orientation easier and more intuitive for the user, in particular, individuals living with upper limb disabilities. The performance and intuitiveness of the proposed orientation control algorithm is assessed through two experiments with 25 able-bodied subjects and shown to significantly improve on both aspects

    A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture Recognition

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    Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p<0.05) outperforms using fine-tuning as the recalibration technique.Comment: 10 Pages. The last three authors shared senior authorshi

    A transferable adaptive domain adversarial neural network for virtual reality augmented EMG-Based gesture recognition

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    Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between off line and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different-recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p <; 0.05) outperforms using fine-tuning as the recalibration technique

    Deep Learning for Electromyographic Hand Gesture Signal Classification Using Transfer Learning

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    In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based gesture recognition, deep learning algorithms are seldom employed as they require an unreasonable amount of effort from a single person, to generate tens of thousands of examples. This work's hypothesis is that general, informative features can be learned from the large amounts of data generated by aggregating the signals of multiple users, thus reducing the recording burden while enhancing gesture recognition. Consequently, this paper proposes applying transfer learning on aggregated data from multiple users, while leveraging the capacity of deep learning algorithms to learn discriminant features from large datasets. Two datasets comprised of 19 and 17 able-bodied participants respectively (the first one is employed for pre-training) were recorded for this work, using the Myo Armband. A third Myo Armband dataset was taken from the NinaPro database and is comprised of 10 able-bodied participants. Three different deep learning networks employing three different modalities as input (raw EMG, Spectrograms and Continuous Wavelet Transform (CWT)) are tested on the second and third dataset. The proposed transfer learning scheme is shown to systematically and significantly enhance the performance for all three networks on the two datasets, achieving an offline accuracy of 98.31% for 7 gestures over 17 participants for the CWT-based ConvNet and 68.98% for 18 gestures over 10 participants for the raw EMG-based ConvNet. Finally, a use-case study employing eight able-bodied participants suggests that real-time feedback allows users to adapt their muscle activation strategy which reduces the degradation in accuracy normally experienced over time.Comment: Source code and datasets available: https://github.com/Giguelingueling/MyoArmbandDatase
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